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Cunlux

Gick med: 15 jan 2013
Offline Senast aktiv: okt 09 2016 21:51
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Ämnen jag har skapat

Ris & Ros

07 januari 2015 - 18:30

Låt höra!


Armélistor

27 december 2014 - 16:58

Kaj Gyllinger - Legions of Chaos
 
Daemon Prince of Nurgle, Lvl 4, Death, Fly, Chaos armour, Charmed shield, Dragonbane gem, Soulfeeder, Scaled skin - 485
Chaos Lord of Tzeentch, Disc, Great weapon, Dragonhelm, Talisman of preservation, Crown of command, Third eye of tzeentch - 358
Wargor of Nurgle, BSB, light amour, shield, Beast banner - 199
18 Warriors of Nurgle, Halberds, Full command, banner of swiftness - 387
Chaos charriot of nurgle - 125
5 Ungor raiders of slaanesh - 35
10 Ungor herd, musician - 53
5 Beasts - 300
4 Skullcrushers, ensorcelled weapons, musician - 322
Skull cannon -135
=2399
 

Sebastian Lindblad - Lizardmen

Sarus Oldblood, Cold One, Glittering Scales, Great Weapon, Talisman of Preservation, The Other Trickster's Shard, 261
Slann Mage-Priest, Lore of Death, Belcaming Cogitation, Dragonbane Gem, Earthing Rod, Harmonic Convergance, Soul of Stone, Battle standard, Standard of Discipline 450
Sarus Scar-Veteran, Cold One, Dawnstone, Dragon Helm, Great Weapon, Light Armour 145 
Skink Chief, Enchanted Shield, Light Armour, Luckstone, Spear, Terradon, The Egg of Quango 119 
Skink Priest, Dispel Scroll, Lvl 2 Heavens, 125 
18x Saurus Warriors FC 228 
12x Skink Skirmishers 84 
12x Skink Skirmishers 84 
12 x Skinks mus, 70 
22x Skinks FC 140
Bastilidon, Solar Engine 150 
5x Chameleon Skinks 65
3x Ripperdactyl Riders 120 
3x Terradon Riders 105
3x Salamander Hunting Packs, additional handler, 252
=2398 
 
Tobias Karringer - Dwarfs
 
Dwarf Lord 308
Shieldbearers, Shield
Rune of Smiting, 2x Cleaving
Rune of Preservation

Runesmith 113 
Shield
Rune of Stone
2x Rune of Spellbreaking

Dragonslayer 125
Master Rune of Flight
Rune of Might

19x Warriors 220
Great Weapons, FC

23x Longbeards 387
FC, Strollasz

26x Slayers FC 394 
Strollasz, Sanctuary

21x Hammerers 399
FC, Rune of Strollasz, Courage, Ancestor

Gyrocopter: Steamgun 80

Grudge Thrower 130
Acc, Forg

Organ Gun, 170
Rune of Accuracy, Rune of Forging

5x Rangers 70

=2396
 
Daniel Pettersson - Dwarfs
 
Lord @ 308pts (general) Shieldbearer, shield Master rune of snorri spangelhelm, Rune of might x2, rune of fortitude
Runesmith @ 141 pts great weapon master rune of gromril, rune of spellbreaking x2
Master engineer @ 75pts rune of stone
26x Longbeard @ 394pts Great weapon, Full comand group
20x dwarf warriors @ 210pts Shield, full comand group
23x hammers @ 352 pts musican, keeper of the gates (rune of fire)
Cannon @ 150 pts rune of forging, rune of burning
Bolt thrower @ 135 pts rune of penetrating, rune of accuracy, flakksons rune of seeking
Gyrocopter @ 80pts
10x irondrakes @ 230 pts full comand group, cinderblast bomb rune of slowness
Organgun @ 160pts rune of penetrating
Flame cannon @ 165pts rune of forging
 
 
GABRIEL GARCIA HAGMAN - Daemons of Chaos
 
Daemon Prince of Slaanesh @ 460.0 Pts General; Magic Level 4; Mark of Slaanesh; Lore of Shadow; Chaos Armour Greater Gift [50.0]
Bloodthirster @ 425.0 Pts Lesser Gift [25.0]
Exhalted Flamer @ 90.0
26x Plaguebearers of Nurgle @ 396.0 Pts Plaguesword; Standard; Musician Banner of Swiftness [15.0] 1 Plagueridden @ [10.0] Pts
13x Pink Horrors of Tzeentch @ 209.0 Pts Magic Level 1; Full command Banner of the Eternal Flame [10.0]
3x Flamers of Tzeentch @ 130.0 Pts Champion
5x Chaos Furies @ 60.0 Pts
5x Seekers of Slaanesh @ 110.0 Pts champion
1x Beasts of Nurgle @ 60.0 Pts
Skull Cannon of Khorne @ 135.0 Pts
5x Plague Drones of Nurgle @ 325.0 Pts Plaguesword; Standard, champion; Plague Proboscis Gleaming Pendant [5.0]
=2400
 

Daniel Tooke - Dark Elves
 
Dreadlord: 277 pts. [Heavy armor, Shield, Sea-Dragon Cloak, Dark Steed, Giant Blade, Dawnstone, Other Tricksters shard]
Supreme Sorceress: 305 pts. [Level 4, Lore of Death, Dark Steed, Scroll of Shielding, Ring of Hotek]
Master: 162 pts. [Heavy Armor, Shield, Sea-Dragon Cloak, Dark Steed, Ogre Blade, Luckstone]
Sorceress: 150 pts. [Level 2, Lore of Shadow, Dark Steed, Dispell Scroll]
29 x Darkshards: 378 pts. [Musician, Standard Bearer, Banner of Eternal Flame]
12 x Dark Riders: 250 pts. [Musician, Repeater Crossbows, Shields]
30 x Executioners: 425 pts. [Musician, Standard bearer, Razor Banner]
10 x Shades: 190 pts [Musician, Additional Hand Weapon]
10 x Doomfire Warlocks: 260 pts [Master of Warlocks]

=2397
 
Elias Roos - Legion of Undeath
 
Liche High Priest (235pts), 
Hierophant, Lore of Light, Wizard Level 4
Dispel Scroll

Tomb King (265pts)
Destroyer of Eternities, The Other Trickster's Shard

Vampire Lord (426pts)
Heavy Armour, Red Fury, Wizard Level 2
Forbidden Lore [Light], Enchanted Shield, Ogre Blade, Talisman of Preservation
 
Liche Priest (70pts)
Lore of Light

Necromancer (125pts) 
Lore of the Vampires, Wizard Level 2
Book of Arkhan
 

5x Dire Wolves (40pts)
 
42x Skeleton Archers (282pts) 
Champion, Musician, Standard Bearer

5x Skeleton Horse Archers (70pts)

30x Skeleton Warriors (120pts)

30x Zombies (90pts)

Khemrian Warsphinx (230pts) 
FieryRoar 

Spirit Host (45pts) 

Casket of Souls (135pts)

Hierotitan (175pts)

Screaming Skull Catapult (90pts)
 
=2398
 

Oscar Lagnelöv - The Empire
 
Grand master, Runefang, charmed shield, luckstone, potion of speed - 255
Wizard lord, lvl 4, life, dispel scroll - 225
Master engineer, dragonbane gem - 70
Captain, BSB, barded horse, Full plate, Great weapon, Dragonhelm, dawnstone, other tricksters shard - 163
14 IC Knights, FC, standard of discipline - 395
35 Halberds, FC - 240
det 7 archers - 49
6 Demis, Banner, musician, banner of swiftness - 383
Hurricanum - 130
Cannon - 120
Helblaster - 120
Steamtank - 250
=2400
 
Christoffer Rosenvik - Warriors of Chaos
 
Chaos Lord: Crown of Command; Talisman of Preservation; Soul Feeder; Scaled Skin; great weapon; Mark of Tzeentch; Barded Chaos Steed 362

Sorceror Lord: Ironcurse Icon; Obsidian Lodestone; Level 4 Wizard; Lore of Tzeentch; Mark of Tzeentch; Barded Chaos Steed 359
Exalted Hero: Talisman of Endurance; Third Eye of Tzeentch; Dragonhelm; Mark of Tzeentch; great weapon; Battle Standard; Daemonic Mount (barding) 251
21 Chaos Warriors: Banner of Swiftness; Mark of Tzeentch; shield; musician; standard bearer 392
Chaos Chariot: Mark of Tzeentch 120
5 Marauder Horsemen: flails; musician 90
7 Chaos Knights: Blasted Standard; Mark of Tzeentch; ensorcelled weapons; Doom Knight; musician; standard bearer 370
6 Chaos Trolls 210
3 Skullcrushers of Khorne: ensorcelled weapons; musician 244

= 2398

 
 
Alexander Holmberg - Dark Elves
 
Dreadlord @ 257 Pts General; Heavy Armour; Sea Dragon Cloak; Shield Giant Blade Dawn Stone The Other Tricksters Shard
Supreme Sorceress @ 310 Pts Magic Level 4; Lore of Dark Magic Ring of Hotek Power Stone Dark Steed
Master @ 213 Pts Lance; Heavy Armour; Sea Dragon Cloak; Shield; Battle Standard Cloak of Twilight Dark Pegasus
Sorceress @ 105 Pts Magic Level 1; Lore of Metal Dispel Scroll
10x Dark Riders @ 210 Pts Rptr Crossbow; Shield Herald
33x Witch Elves @ 393 Pts Standard; Musician Hag
21x Black Guard @ 390 Pts Standard; Musician Razor Standard Tower Master
14x Shades @ 252 Pts Great Weapon
8 Doomfire Warlocks @ 200 Pts
Reaper Bolt Thrower @ 70 Pts
=2400
 

Dominic Wright - Legion of Chaos
 
Doombull: Arabyan Carpet; Gnarled Hide; Dawnstone; Dragonhelm; heavy armour; shield; Mark of Nurgle 363
Daemon Prince (WoC): Scaled Skin; Soul Feeder; Charmed Shield; Dragonbane Gem; Other Trickster's Shard; Level 3 Wizard; Lore of Slaanesh; Chaos armour; Daemonic Flight; Daemon of Slaanesh 445
Chaos Lord: Talisman of Preservation; Enchanted Shield; Crown of Command; Third Eye of Tzeentch; lance; Mark of Tzeentch; Disc of Tzeentch 368 general
Bray-Shaman: Dispel Scroll; Lore of Death 100
Gorebull: Armour of Destiny; great weapon; shield; Mark of Tzeentch; Battle Standard Bearer 259
5x Chaos Warhounds (WoC): Vanguard 40
16x Chaos Warriors: Lichebone Pennant; Mark of Tzeentch; shield; halberds; Aspiring Champion; standard bearer 355
5x Marauder Horsemen: spears 75
10x Pink Horrors of Tzeentch 130
5x Harpies 55
Hellcannon 210

=2400

 

 

Erik Damborg - Dark Elves (endast med om antalet blir udda)

 

Dreadlord, Pegasus, Heavy Armour, Shield, Sea Dragon Cloak, Brace of Rpt Handbows, Ogre Blade, Talisman of Pres, ToTS, 317

Supreme Sorc lvl4, Lore of Dark, Steed, The Black Amulet, Dispel Scroll, Ironcurse Icon, 330

Master, Pegasus, Heavy Armour, Shield, Sea Dragon Cloak, Lance, Brace of Rpt Handbows, Cloak of Twighligt, 198

Death Hag, Couldron, BSB, Rune if Khaine, Banner of Swiftness, 355

29x Witch Elves, FC, Razor Standard, 399

9x Dark Riders, Rep Xbows, Shields, FC, 210

Reaper Bolt thrower, 70

10x Harpies, 150

9x Doomfire Warlocks, 225

7x Shades, Bloodshade, Mus, Great Weapons, 146

=2395

 


Ni suger alla på att skicka in armélistor. Basse suger mest.


Till Anmälda Deltagare - Fortfarande Värt Att Köra?

22 december 2014 - 17:35

Efter de senaste avhoppen ser det ut som vi blir runt 11 spelare på DefCon. Vad tycker ni? Är ni fortfarande sugna. För LBKs del så går det fortfarande att genomföra utan problem. Vi har redan lokalerna och 40K är lite mer än 40+, fråga inte hur många warmahordes är men säkert en bunt. Men tycker ni som har anmält er att det är värt er tid och pengar?

 

Jag låter demokratin avgöra. 

 

 

Vad snälla att inte rösta om ni inte finns på listan för anmälda spelare. Det kommer att komma upp en annan poll senare efter utfall med damage assessment.

 

PS. Redan inbetalda anmälningsavgifter kommer naturligtvis betalas tillbaka.


Anmälda Defcon 2015

16 november 2014 - 21:33

Posta anmälan i denna tråd!

 

Fet stil - Lista inskickad

Grön text - Betalt

 

 

1. Elias Roos -RT

2. Alexander Holmberg - Calmare spelsällskap

3. Kaj Gyllinger 

4. Christoffer Rosenvik

5. Daniel Pettersson - LBK

6. Oscar Lagnelöv - Västerås Wargaming

7. Sebastian Lindblad - LBK

8. Dr Dom Wright - LBK

9. Tobias Karringer - Norra Strategiföreningen

10. Gabriel Garcia Hagman Norra Strategiföreningen

11. Daniel Tooke

 

 

....

 

36.


Defcon 2015

16 november 2014 - 21:23

LBK har bestämt att samla massa folk och dricka öl vid dagarna kring trettondagsafton på en tillställning som vanligtvis kallas DefCon. För att inte få det långtråkigt medan vi gör detta och för att bryta isen lite tänkte vi spela Warhammer samtidigt.

 

DefCon 2015
 
När: 5-6 januari
Var: Nationernas Hus (Linköping)
Antal platser: 36
Poäng: 2400

End Times: Ja. (50% Lords, 50% Heroes, Legion of Undead, Legions of Chaos)
Special Characters: Nej
Comp System: Highlander 1.1 - LBK Fantasy Edition

Scenarion: Ja
Matcher: 5 (3h per match)

Schema:
Måndag 5/1
09:30 Upprop
10:00 Match 1
13:00 Rast
14:30 Match 2
17:30 Rast
18:00 Match 3

Tisdag 6/1
09:00 Match 4
12:00 Rast
13:30 Match 5
16:45 Ceremoni


Pris: 250kr

Betalning: Betalningen görs till Dragon’s Dens Plusgiro (sista datumet för detta är 27/12):

Plusgironummer: 433961-0
Ange namn och personnummer (ifall vi har två med samma namn) i meddelandefältet.
Notera att om ni läst på konventets hemsida så vet ni att betalning kan göras på plats. För att vara fullständigt anmälda till Fantasyturneringen behöver ni dock förbetala innan 27/12. Dvs för att få platsgaranti.

Målningskrav: Standard - light. Alla modeller ska vara målade (minst 3 färger) och basade (mer än endast målade baser).
Best Painted: Best army. Inga poäng räknas in i turner
ingpoängen.
Sportmanship: Varje spelare delar ut poäng åt sin motståndare. (3p - 2p - 1p - 0p - 0p) Summan av poängen läggs till turneringspoängen i slutet av turningen. (max 5)
SWEFAQ: Ja

Föranmälan: I separat tråd på forumet.

Armelista: Skickas senast 24 dec till XXXVi kommer köra öppna listor som publiceras samtidigt någon av mellandagarna.

Platsgaranti: Föranmälan + Inskickad lista + Registrerad förbetalning = Platsgaranti

 

Nationernas Hus är en krog. Det kommer finnas möjlighet att köpa alkoholhaltig dryck för de med åldern inne, och det innebär att man ej får ha med sig egen alkohol in på Nationernas Hus.
 
Separat anmälningstråd är uppe.
Anmälan görs med För och Efternamn, vilken klubb man representerar (om någon).

 

 

 

Highlander 1.1 -  LBK Fantasy Edition


 
 
3s1DhE.jpg
 
1§ There can be only one
If nothing else is ruled under specific army composition no entry in the army book can ever be chosen twice, regardless of equipment, upgrades and other modifications. There can never be more than one flying monster bought from either the unit category Lords or Heroes in an army.
 
2§ Your attack was no better then that of a clumsy child
A re-roll of any kind can never be better than so it works on 4+, no matter the source. C.g, if you hit on 3+ with re-roll misses and the first roll was a miss, when re-rolling you would only hit on 4+. If you wound on 2+ and re-roll failed to-wound, the re-roll only wounds on 4+. (obviously if you succeed on 5+ and allowed to re-roll, you will still only succeed on 5+)
This rule only applies to dice rolls that determine success chance on individual dice, other re-rolls are not applicable. (cg if you are allowed to re-roll a casting/dispel attempt, or randomizing on a table)
 
3§ It's a kind of magic
An army may use up to maximum 12 power dice during each magic phase
A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the spells: Okkam's MindrazorAshstorm Arnzipal’s Black Horror and Cacophonic Choir this is lowered to 4 power dice.
Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.
Summoned models and units from any of the End Times books: choose a point within spell range. Scatter the point using 2d6 + scatterdie minus the caster's wizard level. The new point will show the centre of the summoned model, or in case of a unit the centre model of the first rank. All summoned units must rank up according the the minimum number of models to form a full rank, then continue filling up additional ranks, ie infantry units will be maximum 5 models wide, monsterous infantry 3 models etc. There can only be one rule still applies and a summoning spell can never be cast again as long as a unit summoned by that spell (belonging to the same army) is still on the board.
 
4§ B-A-L-A-N-C-E, balance...
Fozzrik’s Folding Fortress may not be taken.
Units cannot be more than 50 models nor 400 points. This does not apply to characters.
 
 
5§ Whatever you say, Jack. You are the master race.
Daemons of Chaos:
A Herald of any kind is considered an army book entry and may not be doubled.
A Greater Daemon of any kind is considered an army book entry and may not be doubled.
If all models in army are of the same chaos god (also known as a mono-deity list) Heralds and core troops may be doubled once. (ie two units of Bloodletters are allowed if everything else is of Khorne)
 
Skaven:
Clan rats and Slaves may be doubled once. (ie you are allowed two units of Skaven slaves and two units of Clan Rats)
 
Legions of Chaos:
A Herald of any kind is considered an army book entry and may not be doubled.
A Greater Daemon of any kind is considered an army book entry and may not be doubled.
Max one flying monster/character on a flying monster in the army.
Daemon Prince (WoC) Daemon Prince (DoC) and Greater Daemon (of any kind) is considered to be one entry in terms of the There can only be one rule.
Chaos Ascendant special rule: disregard from this rule.
 
Lizardmen:
Units of Skinks and Skink Skirmishers may be doubled once.
 
Bretonia:
All core choices may be doubled once.
 
Chaos Dwarf (Legion of Azgorh):
All core choices may be doubled once.
 
Beastmen:
All core choices may be doubled once.
 
High Elves:
Max one flying monster/character on a flying monster in the army.
 
 
 

 

 

Scenarion

 

Match 1, 5 Battle Line

 

Match 2:

 

Portal to the Abyss

Place the two markers that are 24” apart, 23.5” from the short sides of the table. If one or more of the marker ends up in impassable terrain or buildings, move them the closest distance until 1” away.


This is the location of two gateway portals.


At the beginning of each of the players rounds, roll a d6 and consult the table below:

1: Both portals closes.

2-3: A portal opens at location 1.

4-5: A portal opens at location 2.

6: Portals opens at both locations.


When a portal is open, you can choose to attack it using the normal rules for shooting, combat or magic in the respective phases.

To attack the portal in close combat use the rules for attacking a war machine.


For the purpose of line of sight, consider the portals to be visible as long as they remain in the units forward arc, assuming there is no obvious line of sight blocker, (ie a unit standing behind a massive wall and similar).


The portals have the following statline:

war machine, ws3, t4, 6w, unbreakable.


For each portal destroyed, the player inflicting the final wound gets 100vp, to maximum of 400vp.

 
 
Match 3:
The Pillar of the Aftertime

Place the Pillar of the Aftertime in the centre of the table, removing any terrain which is fully within 12" in any direction, and pushing any terrain that is partly within 12" so that it is completely out of 12" inch of any part of the pillar.


For this scenario all spell casting attempts can be performed using one more die from the pool than is normally allowed for the attempt, but if a miscast occurs the opponent player can force the controlling player to re-roll the result on the miscast table.


The pillar is considered impassible terrain, completely blocks line of sight, considered indefinitely high for all purposes including flyer moving over it.


1. Any model or unit that are able to channel dice or cast spells in the magic phase has the rule Stupidity, are unable to channel dice and have their WS and BS halved as long as they are within 12" of the pillar.

2. Any spell casting attempt performed by a model or unit that is even partly within 12" of the pillar is only successful if the casting value on the natural dice used from the pool is 6 or higher. (Consider the rule Not enough power to say 1-5 instead of 1-2)

3. Any model or unit fully within 12" of the pillar receives 4+ ward save against magical attacks. This effects always work, regardless if a spell or item says that ward saves cannot be taken.

4. Magical vortices refuses to go within 12" of the pillar, cannot be cast within the bubble and if a vortex travels in a direction that will take it within 12" of the pillar immediately stops 12" from the pillar and completely changes direction before it travels the remainder of its move in the exact direction from whence it came.


At the end of game turn 6 whichever player controls the pillar, by having the unit with the most complete ranks fully within 12" of the pillar receives 400 VP.

 
 
Match 4:
 
The End is Near

In this scenario the battlefield shrinks as the very land itself is thorn asunder.


At the beginning of the game, place a marker at the center of the table, this represent the “Beacon of Hope”.


To determine how many inches the battlefield shrinks with roll a d3 at the start of each game turn, then measure the distance from each of the table borders and draw a line to represent the “new battlefield edge”.


If a unit is at least partially outside of the border for any reason during the game, they count as immediatly destroyed.


At the end ot turn 4, each scoring unit that is outside of 10” from the Beacon of Hope gives the controlling player 50vp.

At the end of the game, each scoring unit that a player has within 10” of the Beacon of Hope generates 50VP.

A player can never gain more than 400vp in this scenario.


To count as a scoring unit, the unit need to fulfil the requirement below at the start of the game:

Infantry: 12+

Warbeast 7+

Cavalry: 6+

Monstrous inf/cav/beast: 4+


Monsters and characters never counts as scoring units.