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#1 Lagge

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Postad 17 juli 2015 - 14:31

Här diskuteras Vampire Counts och här i första posten kommer gällande restriktioner ligga


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#2 LifeEnder

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Postad 18 juli 2015 - 09:49

Detta är väl en sak för framtida utveckling av VC och inte något som man ska/bör ändra direkt MEN: jag har alltid saknat bloodlines för vampyrerna i boken.. 

 

Behöver egentligen inte vara något märkvärdigt, men restriktioner gällande Vampiric Powers beroende på vilken bloodline, samt att beroende på linje så får vampyrer +/- på olika saker i stil med de som fanns i 7th ed?


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#3 KhazModan

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Postad 18 juli 2015 - 14:24

  • Unstable troops that lose combat take a break test, exactly like any other unit. Factors like the general's leadership and Steadfast are still taken into account as normal. Only if the unit fails this break test does it then take the damage for being Unstable. 

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#4 PetterL

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Postad 18 juli 2015 - 17:09

Den stora biten med vc är enligt mig att kunna få till fler sätt att spela vc vettigt. Att göra ghouls billigare löser lite genom att core inte blir lika självklart. Graven guards likaså då vc har potential att kunna prestera hårdare och bättre infanterilistor än många andra genom lore of vampire. Då kan man köra på att antingen köra sämre enheter med dyra karaktärer eller bättre enheter med billigare karaktärer.

Jag tycker inte man ska strypa etherals så mkt eller inte alls. De måste få vara ett hyfsat vanligt inslag i vc-listor där det straffar sig att spela utan counters mot dom samtidigt som dom är hyfsat kassa när det väl finns. Att ha dåligt med magiska vapen ska vara att gambla precis som när man kör utan flaming attacks.

Utan större regeländringar så tror jag det är svårt att få till allt för stora förändringar i hur vc kommer spelas. Kanske kan de få lite bättre mobilitet om enheter som blood knights och vargulfs blir billigare

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#5 Robespierre

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Postad 18 juli 2015 - 20:43

Är med på samma spår core avdelningen till VC är för dålig för att hänga med andra lag. Kanske en poäng sänkning av ghouls gör en skillnad. Kanske kunde GG gå under core eller i alla fall GG med shield? Som det är nu så spelar näst intill ingen med dem då de är lätta att undvika och inte allt för heta i hth.

#6 Betelgeuse

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Postad 20 juli 2015 - 07:49

Should be enaugh to reduce the points on grave guard. Or at least that would be a nice start. Don't think you should have them in core competing with the regular skeletons. 


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#7 buffy

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Postad 20 juli 2015 - 08:41

I have also miss the bloodlines so would be nice to get them back.

 

I don´t think ghouls are bad it´s just that the other core infantery is so better. But I lowering them with one point is ok.

 

I like the unstabel rule and don´t want to change it. 

 

If I am not wrong graveguards got some new rules so then they should be fixed.

 

Some armies have a realy hard time to do anything about fast etheral units and that beacuse the have there characters on foots and/or can´t take magic that are good against them. I think hexwraiths should be a bit more expensive but the others are ok for now I think.

 

I would like the chariot to be a bit better but not realy sure what to do.


David "Dangerous" D

#8 Mad 'At

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Postad 20 juli 2015 - 11:18

Since most people agree that Grave Guards are absolute crap without Great Weapons, maybe that upgrade could be made more expensive. Perhaps: Grave Guard 10pts and Great Weapon 2pts.

 

I run them with shields as it is but that cost saving would be nice :wub:


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#9 Lord Khein

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Postad 20 juli 2015 - 17:09

vampyrer borde inte ta crumbel check och  alla med "vampire" regeln borde ha "The hunger"..
ghouls kings borde inte ha magicka itemns men ha egna blood lines . samt att dom borde kunna ha två  saves. att de kan ha både ward och reg.

vore rätt så intresant om det fans en "Werewolf i spelet" som ett "pett" och inte ett mount till vampire lorden. en egen model som kan springa frit.



#10 BjörnW

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Postad 20 juli 2015 - 17:13

Remember to type in English guys:)

Isn't the Varghulf more or less the werewolf you ask for?

#11 Sir_Joker

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Postad 21 juli 2015 - 22:14

From a rules point of view I wouldn't change the unstable rule, it is quite clear. Moreover I strongly disagree that the Vampire counts should get a push - they are one of the most consistent and strongest armies (I played them in 3 ETCs ...).

What should change?

The book doesn't need a lot of revisiting for the first draft. If the Comittee has the time though I would work on the following topics:

a ) magic items: please bring back the most iconic magic items - I REALLY would like to see the cursed book again (enchanted item: all enemies in 6" -1 to hit). The blood drinker was another item I really do miss (magical hand weapon - each wound caused by the model in close combat heals the wearer or his unit for 1 wound)


b ) if you could bring back bloodlines you would be the hero of the VC community - I would look into the old VC book, I think most could be taken (for instances: only blood drake's may wear armor but are limited to wizard level 2 on lords, 1 on heroes - do get +2 weapon skill and have to issue challanges). You should really bring back clan specific vampiric powers (wolf form (B9) for Carsteins for instance)

c ) fixing point costs - Crypt Horrors are too cheap, Grave Guard is too expensive (they really should cost a lot less without great weapons) and I think that Hexwraiths should get a unit cap below 10 - probably 8.


On a general note - I do think that in later stages of the project the themed armies with special playstyles (sylvania, DE pleasure cult, slayer army, middenheim...) should be implemented.

Philip

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#12 Monoceros

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Postad 22 juli 2015 - 11:59

I agree. Bring back the old Bloodlines!

The Lahmians need some adjustments though. They used to have access to Always strike first and a "Dodge" save, but (if I remember correctly) ALL the other powers were Ld based tests.

Nowadays Ld based powers are less usefull, since the BSB lets you re-roll ALLfailed Ld tests. There's even the Standard of Discipline (accessible to all armies) that will boost the Ld of the "low Ld armies".

I'd like the Lahmians to have a bit more variety in their powers.



#13 LifeEnder

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Postad 22 juli 2015 - 12:05

Regarding unit cost: Blood Knights are WAY to expensive at the moment. 50pts a pop for a t4 1w 2+ AS model is just too much. - Either lower cost, or atleast give 1+ or something similar. Oh and 75pts for Flag of the Blood Keep - needs to be adjusted. :)


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#14 Sir_Joker

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Postad 22 juli 2015 - 15:16

I agree. Bring back the old Bloodlines!
The Lahmians need some adjustments though. They used to have access to Always strike first and a "Dodge" save, but (if I remember correctly) ALL the other powers were Ld based tests.
Nowadays Ld based powers are less usefull, since the BSB lets you re-roll ALLfailed Ld tests. There's even the Standard of Discipline (accessible to all armies) that will boost the Ld of the "low Ld armies".
I'd like the Lahmians to have a bit more variety in their powers.


There were very flavorful abilities in the old book - I agree on the LD problem. Having a power that stops an enemy to use their generals LD and BSB if not within the unit would be very lamia like.

Blood Knights should just have plate armour (like blood drakes used to have) and a slight point decrease - they are an elite vampiric (former imperial) knightly order and this should be represented in the rules.

Please don't make them broken through.

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#15 Lord Khein

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Postad 22 juli 2015 - 21:27

Remember to type in English guys:)

Isn't the Varghulf more or less the werewolf you ask for?

no warghulf is a vampiric monster. not a were

wolf. i want a smaler model. maby cavalery base



#16 Lord Khein

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Postad 28 juli 2015 - 17:54

Zombie should hawe poison attack and/or for ewry Infantery model they slay a new zombie shal be added to the zombie unit



#17 Hitsugaya Toushiro

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Postad 28 juli 2015 - 18:02

zombie with poisoned attacks? why? ghouls and horrors are the "poisoned" guys.

also a 3pts model with poisoned attacks would be game breaker....

 

about the other rule would be cool but only for models killed by zombies' attacks not by characters etc.....



#18 Lord Khein

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Postad 28 juli 2015 - 19:23

by the zombies of cors :P it was them i spoke about :P



#19 Raptor

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Postad 29 juli 2015 - 06:48

I actually like that idea about zombies generating more zombies!
Not nearly broken but still a little something Fluffy And playable.
Very good idea! :)

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#20 Sir_Joker

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Postad 29 juli 2015 - 08:28

I think adding new special rules without the need to do so will likely not happen unless the basic rules are finished and every army book is reworked.

Don't want to smash any hopes - just being honest :)

Philip

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