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Restriktioner 2013

ETC Restriktioner - 2013

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#1 AlFiKa

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Postad 05 maj 2013 - 08:25

Restriktioner SM WFB - 2013

Rules changes:
Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.

I. General Restrictions:
High Elves use their old book
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).

All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.

Army sizes, additional power dice/dispel dice and VP reduction are represented as follows:
Army (Point size, additionl power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
No duplicate non-signature spells(not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to)
- Apart from Winds of magic, an army may only use 2 power dice/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
- Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut this max is lowered to 4 power dice.
- An army may use up to 12 power dice during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that player who already spent his limit power dice limit, cant take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
- Folding Fortress is not allowed

Bretonnia (2400p)
No Restrictions

Beastmen (2700p, +1 Power Dice, -10%)
Tuskgor Chariots, Ungor Raiders 0-4 each
A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.

Chaos Dwarfs (2400p)
Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 PD.
Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.
Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total

Dark Elves (2400p)
Max. 35 repeater Crossbows (excluding chariots & characters) in the army
Harpies, Flying characters, Rending stars max 2 of each
Dark riders 0-3
Shades max 20 models
Pendant cannot be worn by a Dreadlord or models with Crown of command
Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total
Sacrificial dagger/mage lord, max 2 in total

Daemons of Chaos (2400p,+1 Dispel Dice)
Skull cannon 0-1
Beast of Nurgle models max 8 in total.
Flying units (not including Hovers) max 4 in total
The Rock of Inevitability cannot be taken

Dwarfs (2400, +2 Dispel Dice)
Max 45 Quarrelers/Thunderers in total
Grudge Throwers are a 0-2 choice
Gyrocopter doesn't count towards the war machine/template max
Can have 4 war wachines, anvil counts as 2

Empire (2400p)
Max 45 str=4 shooters in total
Knightly orders 0-3
Demigryphs max 8 models
Cannon/Steam tank max 3 in total
Cannon/Steam tank/Demigryph unit, max 4 in total
Crown of Command/Steamtank, max 1 in total

High Elves (2500p,+1 Power Dice) OBS! Old Book
Vortex Shard counts as +1 dispel dice
Book of Hoeth counts as 3 power dice and 2 dispel dice
Banner of the World Dragon counts as +1 dispel dice

Lizardmen (2400p)
Salamanders units, max 1.
Mounted Scar-Veterans, max 2
Cupped hands of the Old Ones +2 power dice
Cogitations/Dispel Scroll/Cube of darkness, max 1 in total
Bane head can not be taken by a model with feedback scroll and/or the Lore of Death.
Crown of Comand/Standard of Discipline/Focused Rumination/Higher State of Consciusness/Second Slann, max 2 in total, No Ethereal, Stubborn Slann
Non character units consisting of less than 20 models and costing 130pts or under, max 6

Ogre Kingdoms (2400p]
Gnoblars < 20 0-3
Dispell scroll/Hell heart, max 1 in total
Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command, max 2 in total
Max 8 Mournfang models

Orcs&Goblins (2600p)
Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit
Maximum model cap is 60 models per unit
Fanatics/Manglers max 9

Skaven (2400p)
Slaves, Rat Swarms, Engineers are 0-3 each
Giant Rats <20 models, max 2
Gutter runners are limited to 2 units & max 20 models in total
Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
Hellpit Abomination 0-1/Screaming Bell/2nd Assassin/Doomwheel 0-1/Warp-lightning Cannon 0-1, max 3 in total
Doom Rocket/Brass Orb/Storm Banner max 2 in total


Tomb Kings (2600p, +1 Power Dice, -10%)
Max 80 models with Bow or Giant Bow.
Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice
Hierotitan is worth 1 power dice so long as it's alive
Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each
Warsphinx/Necrosphinx max 3 in total

Vampire Counts (2400p)
Zombies, Dire Wolfs units are 0-3 each
Flying units 0-4 (not including Hovers)
Vargheists max 8 models
Ethereal units 0-3, and max 2 of same kind/characters
Terrorgheist 0-1
Howls/shrieks max 2 in total
Red Fury/Quick Blood/Terrorgheist/Each Lord Choice, max 3 in total
Max 15 mounted characters and black knights combined
Blasphemous Tome upgrade count as 1pd

Warriors of Chaos (2400p)
Core Chaos chariots, Marauder Horsemen, Warhounds are max 3 each, Hell Cannon is max 1
Model with 3+ ward save can’t have Third eye of Tzeentch.
5 or more chariots/Daemon Prince/Skullcrushers, max 2
Chimera/Daemon Prince, max 2
Hero choices with 3+ ward/daemonic mount, max 2
Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly

Wood Elves (2700p, -10%)
Max 70 glade guard
Glade Riders, Scouts units are 0-3 each
Björn Ericson
SWFBR - Admin
The 9th Age - Army Design Team
Förening: GoB Syd

#2 Munin

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Postad 05 maj 2013 - 08:59

Bör nog förtydliga att det är gamla HE-boken då det inte står någonstans. Förslagsvis både i början där det stårmvilka armeer man får ta samt vid HE-restriktionerna.
Stefan Pettersson
Rogue Trader
Beastmen, High Elves & Cult of Nurgle (DoC)

#3 AlFiKa

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Postad 05 maj 2013 - 09:14

Bör nog förtydliga att det är gamla HE-boken då det inte står någonstans. Förslagsvis både i början där det stårmvilka armeer man får ta samt vid HE-restriktionerna.

Tack, åtgärdat!
Björn Ericson
SWFBR - Admin
The 9th Age - Army Design Team
Förening: GoB Syd

#4 Orgasmatron

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Postad 05 maj 2013 - 18:18

"All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs"

Gäller det även Kindreds för WE?

In his tenebris...


#5 AlFiKa

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Postad 06 maj 2013 - 06:58

"All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs"

Gäller det även Kindreds för WE?


Ja, dem kommer även kunna ta Kindreds under SM.
Björn Ericson
SWFBR - Admin
The 9th Age - Army Design Team
Förening: GoB Syd

#6 Lagge

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Postad 08 maj 2013 - 13:46

Nu är restriktionerna för draft 3 spikade för samtliga listor bortsett från HE (vilka kommer använda gamla på SM oavsett) så om ni vill uppdatera igen är det möjligt. Vet inte vilken som anses bäst och det är otroligt sent att göra detta med tanke på due date till SM men listor som dwarfs kanske e lite väl strypta i denna? :P

Johan Lagmo
Alla barnen har VM guld utom Kaj, han valde att äta medeltidspaj.
Atlantis
Team Sweden ETC - 2011 DoC
Team Sweden ETC - 2012 OnG

Team Sweden ETC - 2013 Skaven

Team Sweden ETC - 2014 DE 


#7 AlFiKa

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Postad 08 maj 2013 - 18:10

VI behåller det så som det är spikat inför SM, vi sköt på det redan länge som det var utan att Draft 3 blev klar.
Björn Ericson
SWFBR - Admin
The 9th Age - Army Design Team
Förening: GoB Syd

#8 Addebaba

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Postad 13 maj 2013 - 12:48

Max 6 enheter med 20 modeller som inte får kosta mindre än 130pts är väl rätt hårt för Lizardmen?

Får ju inte in speciellt mycket av det som gör Lizardmen stabila: Chams, Skirmish-skinkar, Små cohort-skinkar, Terradoner...?

Eller tänker jag fel?

#9 DHettNeck

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Postad 13 maj 2013 - 12:53

Max 6 enheter med 20 modeller som inte får kosta mindre än 130pts är väl rätt hårt för Lizardmen?

Får ju inte in speciellt mycket av det som gör Lizardmen stabila: Chams, Skirmish-skinkar, Små cohort-skinkar, Terradoner...?

Eller tänker jag fel?


Precis så är det.

Rikard Tröger

Uppsala - Atlantis

 

Sweden ETC Fantasy Team 2011 (Schweiz) & 2012 (Poland)
Sweden ETC 40K Team 2013/2014 (Serbia) & 2015 (Czech Republic)

 

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#10 Addebaba

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Postad 13 maj 2013 - 13:00


Max 6 enheter med 20 modeller som inte får kosta mindre än 130pts är väl rätt hårt för Lizardmen?

Får ju inte in speciellt mycket av det som gör Lizardmen stabila: Chams, Skirmish-skinkar, Små cohort-skinkar, Terradoner...?

Eller tänker jag fel?


Precis så är det.


Trippelkoll, det räcker alltså inte att ha 20 modeller? :) (utan dom måste kosta 130 också)?




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