FC All manseized infantery units with no missile weapons and not skirmishers unless otherwise stated in the army specification för "Penalties & Bonuses" for the taken unit. Note No PTS or FC for taking Regiments of Renown.
+200 points for taking an Army standard bearer
-100 Each Lord/Hero with total Strenght of 7 or more that is obtained by either a "magical weapon", halberd or by a with variable strenghts(eg. Lance, flail, has a
spear, etc) and is either mounted, movement of 7+, or can Fly.
-200 Each Lord/Hero with a total of strenght of 7 or more that is either mounted, movement of 7+, or can Fly.
-200 Any Terror causing Ridden Monster without the capacity to Fly, that has 5 wounds or less.*
-500 Any Terror causing Ridden Monster without the capacity to Fly, that has 6 wounds or more.*
-400 Any Terror causing Ridden Monster with the capacity to Fly, that has 5 wounds or less.*
-900 Any Terror causing Ridden Monster with the capacity to Fly, that has 6 wounds or more.*
*Excludes the Lizardmen Stegadon & Dark Elf hydra.
-1500 If there are one or no standard bearers in the Army.*1
-500 If there is only 2 standard bearers in the amry.*1
+400 If your army does not include a single or several Magic Item(s).
-400 Each chariot unit >2 (Unless otherwise noted. Tomb kings excluded.)
-150 Each Skirmisher unit in your army >2 (Flyers, Scouts and Clan Eshin excluded)
-150 Each scout unit >1
-250 For Each Flying unit (including characters/mounted characters) >1
-200 Each Warmachine in your army >3
-400 each unit from the same entry unit, equipped and armed identically >3*3
*1 An "army Battle standard bearer" counts towards the total standards taken. Therefor two standard bearers and a battle standard bearer would ignore these penalties.
In addition this does not apply to a Hordes of Chaos Army led by a Daemonic General.
*3 No PTS or FC for units repeated >3
Power and Dispel Pools
All your armys Power and Dispel dices, basic dices*, including any dice(s) generated. Separated into Power and Dispel Dice Pools.
*The basic Dices do not count towards the tombking total Power Dice Pool.
Magic Items:
*Each Magic item generating a random number of Power and/or Dispel Dice(s) adds the maximum dices, divided by two, rounding up.
*Each Item stealing Power or Dispel dice(s), adds the number of dices times 2, to the Dice Pool it adds dice(s) to.
*Each magic item storing Power or Dispel dice(s) adds the number of Dices to his highest Dice Pool.
*Each Magic item which randomly might add Power or Dispel Dice(s) counts as succesful and should be included in appropriate Dice Pool.
Bound spells, Prayers, Incantations etc:
*Each Character, unit or alike generating boundspells with power level 3 or less counts as one Power Dice to the Power Dice Pool (Ignore One use only items)*
*Each Character, unit or alike generating boundspells with power level 4 or higher counts as two Power Dice to the Power Dice Pool (Ignore One use only items)*
*Each Magic Item bound spell counts as one Power Dice (Ignore One use only items)*
*Tomb King incantations counts as the number of Power Dice(s) as the number of Dice(s) rolled when casting the Incantation.*
*Crown of Kings does make the Tomb Kings incantations power dice amount penalties double. (4 Dices)
Read the Table below, add your bonuses and/or Penalties togheter to get your army composition modifiers.
Bonuses and/or Penalties Power Dice Pool Dispel Dice Pool
500 - 2
0 2-4 3-4
-50 5 5
-100 6 6
-200 7 7
-350 8 8
-650 9 9
-350 Each >9 Each >9
High Elves - Sea Patrol
Penalties
-400* Each Repeater Bolt thrower >2
Bonuses
FC Each Arher unit >1
FC* Each Lothern Sea gaurd unit
*If Sea Lord is Chosen penalties for bolthrowers is noted as below:
3 boltthrowers -400
4 boltthrowers -1000
5 boltthrowers -1600
6 boltthrowers -2200
7 boltthrowers -2800
8 boltthrowers -3400
And Lothern Sea gaurd units FC is replaced with PTS.
Skaven - Clan Eshin
Penalties
-100 Each Jezzail models >5
-300 2nd Ratling gun
-600 Each Ratling gun >2
-200 Each Scout unit >2
Bonuses*
100 Each Assasin
PTS Each Nightrunners unit
PTS Each Gutter runner unit
PTS Each Skaven unit with Weapon team
No PTS Skavenslave Unit
*Clan Eshin loses the first PTS for nightrunners, gutter runners and the 100 bonus for including an assasin if the army consists of only skirmishers.
Skaven
Penalties
-100 Each Jezzail models >5
-300 2nd Ratling gun
-500 Each Ratling gun >2
-200 Each Scout unit >2
-200 2nd Warplock Engineer
-500 3rd Warplock Engineer
-900 4th Warplock Engineer
Bonuses*
100 Each Assasin
PTS Each Nightrunners unit 3<
PTS Each Gutter runner unit 3<
PTS Each Skaven unit with Weapon team
No PTS Skavenslave Unit
På detta hade jag tänkt Antons minus för speciella magic items tabell. Vad tycks Johan?
Detta inlägg har redigerats av Johanem: 19 november 2004 - 21:21